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	<title>klevismiho.com &#187; Design Patterns</title>
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		<title>What are Design Patterns?</title>
		<link>http://klevismiho.com/what-are-design-patterns/</link>
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		<pubDate>Sun, 04 Apr 2010 17:06:38 +0000</pubDate>
		<dc:creator>klevisi</dc:creator>
				<category><![CDATA[Design Patterns]]></category>

		<guid isPermaLink="false">http://klevismiho.com/en/?p=13</guid>
		<description><![CDATA[&#8220;Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice&#8221; by Christopher Alexander, architect (the guy in the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="margin-right: 10px; margin-left: 10px;" title="Christopher Alexander" src="http://www.wired.com/wired/archive/12.03/images/PL_64_rules_main.jpg" alt="Christopher Alexander" width="125" height="167" /><strong>&#8220;Each pattern describes a problem which occurs over and over again in  our environment, and then describes the core of the  solution to that  problem, in such a way that you can use this solution a million  times  over, without ever doing it the same way twice&#8221;</strong> by Christopher Alexander, architect (the guy in the picture).</p>
<p>This is true in object oriented design patterns, even if he was talking about patterns in building design.</p>
<p>A pattern is made of four essential elements:</p>
<p><strong>1. The pattern name</strong></p>
<p><strong>2. The Problem</strong></p>
<p><strong>3. The Solution</strong></p>
<p><strong>4. The Consequences</strong></p>
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